AI Insights · Timothy · October 2023
Top 5 2D Cartoon Games on Android in Oceania Q3 2023
Discover the performance trends of the top 5 2D cartoon games on the Android platform in Oceania for the third quarter of 2023. Get insights on downloads, revenue, and active users.
The third quarter of 2023 saw notable trends in the performance of the top 5 2D cartoon games on the Android platform in Oceania. Here's a detailed look at how these popular games fared in terms of weekly downloads, revenue, and active users, drawing on data from Sensor Tower.
Royal Match showcased a strong performance with weekly revenue peaking at approximately $293.7K in the last week of September. The game saw a fluctuating trend in weekly downloads, starting at 13.9K in late June and dropping to 7.1K by the end of September. Active users remained relatively stable, with a slight increase from 87.8K in late June to around 100.5K by the end of the quarter.
Brain Test: Tricky Puzzles from Unico Studio had a modest revenue, reaching around $242 in early July. Downloads showed a gradual increase towards the end of the quarter, starting at 8.3K in late June and reaching 7.1K by the end of September. Active users fluctuated slightly, ending the quarter at approximately 43.8K.
Candy Crush Saga continued its dominance with a peak weekly revenue of about $294.3K in late June. Downloads varied, starting at 7.2K in late June and ending at 4.9K by the end of September. The game maintained a steady number of active users, averaging around 105K throughout the quarter.
Wordle! experienced a decline in revenue, starting at $1.3K in late June and dropping to about $355 by the end of September. Downloads also decreased, from 8K in late June to 3.8K in the last week of September. Active users saw a slight decrease from 28.4K in late June to 25.2K by the end of the quarter.
Super Snail showed impressive growth in its initial weeks, with revenue peaking at approximately $22.1K in early September. Downloads started strong at 9.9K in late July but dropped sharply to 188 by the end of September. Active users followed a similar trend, peaking at 19.5K in mid-August and declining to 7.5K by the end of the quarter.
For more detailed insights and data on the performance of these games, visit Sensor Tower.